Autodesk Toxik 2008 特色
制作丰富、生动的 HDRI(高动态范围图像)。实时地轻松操纵高清图像。减少管理工作,享受更多的创作时间。使用 Autodesk® Toxik™ 2008 简化你的制作公司的工作流程。
Autodesk Toxik 2008 主要功能
Touch UI
Autodesk Toxik 示意性用户界面专门设计用来满足视觉特效创造的独特需求。Touch UI 针对交互和更加流畅的应用工作流程进行了高度优化。
Paint
观看大的图象
简单地把合成、层或工具放进 Paint 之中,让 Toxik 自动构造场景图。润饰图像和遮罩。使用数量不受限制的层、显示、复制、融合模式和自定义笔刷进行工作。同时直接在合成的上下游关联环境中观看绘制的结果,更快地完成您的特效工作。
Dust Removal
自动和手动脏点去除工具支持快速、准确地清除脏点、火花、毛发和其它胶片污损。红外脏点检测和运动向量工具支持以及空间和时间图像分析选项提供出色的结果。
Master Keyer
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简化复杂的抠像任务,同时生成精确的结果。Keyer 超级工具结合了先进的抠像技术和直观、易用的界面。
Photo Lab
Photo Lab 交互式高动态范围 (HDR) 校色器使您能够更高效地处理 HDR 图像,从而更好地控制曝光设置以及阴影和亮度。这允许您更好地控制背景模板和 CGI 元素的灯光效果,从而精确地匹配合成的总体色调。
Retimer
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更改某个素材的速度以加快或减慢动作。你可以动画速度和定时参数,并应用运动模糊来创建先进的时间变化。运动估算技术提供带有平滑插值帧的重定时镜头,可制作出令人信服的运动特效。
添加颗粒
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颗粒模拟可向任何镜头添加逼真的颗粒特征。自动颗粒分析能够精确地匹配参照图像的颗粒简档,从而实现 CG 和胶片元素的无缝集成。
GMask
为复杂的对位任务添加多个 garbage 遮罩。选择性边缘柔化提供精细控制,可提高你的合成的质量。
模糊工具
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向你的合成添加逼真的像机特效,比如定向模糊和径向模糊。
2D 转换
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2D 转换提供了一种添加和编辑转换节点的流畅方法。多个连接的转换增加了额外的动画控制,而拼接和 Jinc 过滤能够确保最高质量的结果。
变形
各种图像变形工具能让你轻松变形和扭曲图像。新工具包括:Crumple、Displace、Magnify、Mirror、Pinch、Polar、Ripple、Twirl 和 Wave。
Jinc滤镜
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Autodesk 设计的 Jinc 滤镜能在图像转换后保留细节。在图像上已经重新定位、旋转、缩放,然后转换回到其原始格式,Jinc 过滤的结果比 Mitchell 过滤的图像更锐利,但没有使用 Nearest 滤镜可见的脏点。
对比
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对比工具提供了区域和拆分视图,能在参照帧或合成内其它节点的环境中快速显示你的结果。
Lens Distort
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Lens Distort 可以纠正或模拟素材中的镜头失真。快速去除镜头失真,或应用镜头失真,以实现与包含失真的其它层的完美集成。
Remap Color
这为在有限动态范围显示器(例如计算机显示器)上查看高动态范围 (HDR) 图像提供了一个有用的工具。你也可以把 Remap Color 用作 1D LUT 工具,利用交互式柱状图和色彩曲线工具重映射某个素材的色彩输出。
Clamp Color
快速固定给定色域外的色彩。当需要在 HDR 图像中使用非 HDR 工具或者在色彩校正之前固定负片颜色分量时,此功能十分有用。它会生成一个 alpha 通道和一个伪彩色地图,以方便地显示溢出像素。
Slate
在素材上烧进文字以方便检查和核准。插入自定义文字和自动制作数据,例如帧编号、时间码、日期、时间等。
Crop
Crop 现在使你能够保持固定的图像大小,而不管输入尺寸是多少。
Unpremultiply
通过改进 Toxik 和 3D 软件之间的协同工作能力,该功能可使你从那些前景可能已在任何单色上合成的 alpha 预乘图像中恢复未预乘的前景图像。
高级 2D 跟踪
高速交互式跟踪技术,可快速、平滑地稳定图像,并能将元素无缝锁定到场景中的运动物体上。
浮点 OpenEXR 支持
出色的结果从高质量的源图像开始。在 Autodesk® 3ds Max® 和 Autodesk® Maya® 以及其它软件中制作 32 位 OpenEXR 图像,然后在 Toxik 中轻松操纵它们,以提供逼真的色彩和灯光细节。
媒体相关性跟踪
使用脚本有效地管理项目数据,列出用于最终或中间结果的合成和媒体。Toxik 为备份、离线或近线存储提供媒体与合成文件的高效存档。智能相关性跟踪允许通过备用路径恢复合成,使制作公司能够灵活地管理存储和工作站资源。UNC 路径支持允许快速访问整个网络中的文件和目录。
注解
今天的挑战性镜头可能包含许多数据层,结果造成一个相当复杂的过程树。通过给你的合成加上进一步工作方向的注释,或者给自己或协作处理项目的其他艺术家提供提示,更高效地进行工作。
超凡的 CG 协同工作能力是通过 Toxik 和 Maya 中的 Python 绑定实现的。这允许保留所有元数据,包括正确加载像机、轴和空间信息的功能,因为这两个软件使用相同的数据模型。透明元数据管理使 Toxik 能够与其它 Autodesk 软件以及第三方软件共享其元数据。
Maya 用户“导出到 Toxik”会创建一个 XML IMSQ 文件来描述 Maya 场景、其渲染层和任何关联的图像序列以及 Toxik 目标。Toxik IMSQ Reader Python 脚本将摄取这个文件并更新 Toxik 文件信息。
Autodesk® Lustre® Color Management
在 Autodesk 完成、特效和配光解决方案中统一色彩显示。放心进行工作,因为 Toxik 能够准确显示与最终预测结果相同的效果。
Wiretap支持
Autodesk® Wiretap™ 技术提供了与 Autodesk® Inferno®、Autodesk® Flame®、Autodesk® Flint®、Autodesk® Fire® 和 Autodesk® Smoke® 高级系统软件的集成式文件交换。用户可以读写 Autodesk® Stone®存储中的帧,并受益于终极的内容制作流程。
发布到 Stone
艺术家现在能够自动把渲染图像软导入 Flame 和 Smoke 系统中。
扩展包
扩展包是 Autodesk Toxik 的增强模块,为重要软件版本之间的维护合约客户提供创新的新功能。
维护合约和技术支持
借助 Autodesk 技术支持和维护合约计划,增加您的竞争优势,保护您的投资。让我们助您快速实现高效运转。
ADN Sparks 和 OpenFX 插件支持
运用第三方插件扩展 Autodesk Toxik 的创造性能力。AND(Autodesk 开发商网络)Sparks® API 为开发人员提供深入的可访问性以及与核心 Toxik 结构的集成。开放标准 OpenFX (OFX) 插件结构可帮助开发人员为各种应用(包括 Toxik)创建平台不受限制的工具。
Workspaces
Autodesk® Toxik™ software offers preset and customizable UI layouts for optimized task-based workflow. Configure single and multiple view layouts and quickly switch between layouts.
Default task groups include: Animation, Color Correct, Compositing, Importing, Keying, Manage Data, Motion Match, and Rotoscoping.
Hotkeys enable efficient, rapid, UI switching.
User-definable tasks and presets provide unlimited customization of the workspace to match the preferred workflow of each individual artist.
Post notes to track your work accurately and efficiently.
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Views
A variety of views allow you to easily inspect and edit your work. Views can be placed in any viewport, and resized as desired.
Composition Browser—list all nodes and parameters of your current composition.
Layer Editor— view and organize your composition elements (image layers, materials, axis, geometry); conveniently apply tools to these elements within this view.
Curve Editor—create advanced animations.
Track Editor—easily keep track of the timing of all animated parameters.
Desktop—visually organize multiple compositions.
Player—real-time disk and RAM playback and preview.
Schematic—node-based interface for 2D and 3D compositing.
Import Browser—display the media files available on your network.
System Browser—manage administrative tasks, such as user account creation and project management.
Tool Browser—display all available tools you can add to your composition.
Library Browser—display all project folders in the Toxik database.
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Touch UI
The Touch UI is a fast, interactive way of accessing tools. It includes:
Gate—gestural access to core application functions.
Drop Gate—advanced drag-and-drop functionality.
Pick and Stick—interactive multiclip selection.
Pick List—store frequently-used Toxik elements for quick access. You can add tools, views, compositions, and search queries. Work faster with new custom groups and a recent items list.
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Ultra-High Resolution Interaction
Interactive display and manipulation of extremely high-resolution imagery, including images beyond 21K.
Dynamic, tiled proxy management with intelligent computation and display of visible image detail (pixels).
Highly optimized 32-bit and 16-bit float processing and display region of interest and tiled processing.
Interactive RAM caching with Intermediate Result advanced disk caching mechanism
Intelligent Redraw—continuous redraw during user interaction. Artists do not have to wait for complex redraws to finish before continuing design efforts.
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Feature Overview: Creative Tools
Toxik features a comprehensive range of modular creative tools, each supporting separate input and masking layers for localized work.
Tools—granular tools provide core functionality. Categories include Alpha, Channel, Color Correction, Composition, Effects, Filtering, Formatting, Grain Management, Image Generation, Keying, Testing, Time, Transform.
Super Tools—combine multiple tools in a single node for advanced functionality and faster interaction. Individual node menus are conveniently accessible at the main schematic level. Ability to expand a super tool to view and edit its component nodes.
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Reaction
Fluid, interactive 3D compositing environment supports unlimited layers at any image resolution.
Bicubic image type enables high-quality 3D manipulation of 2D images.
Schematic flowchart with hierarchical parenting for custom layer transformations and material mapping.
Ultrafine control of material parameters such as transfer modes, bump mapping, and environment mapping.
Unlimited light sources with optional shadow casting.
Layer projections.
Multiple cameras with customizable field of view, clipping planes, focal distance, shutter speed, and aperture (f-stops).
High-quality software rendering and interactive hardware modes.
Render effects include anti-aliasing, filters, motion blur, and depth of field.
Integrated tracking and stabilization.
Grid display and locator object enhance 3D scene orientation and placement of elements.
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Keying and Rotoscoping
Keyer super tool combines ease-of-use with flexibility to customize tools for effective use with any source material.
Master Keyer—advanced keying technology for quickly creating precise mattes. Easily make refinements with intuitive, gestural editing of the matte, spill suppression, and edge blending.
Integrated Degrain assists with matte extraction from noisy footage.
Blend & alpha tools provide additional tools for realistic and creative results.
Luminance, difference, and linear keyers. Color Curves and Diamond Keyer provide intuitive tools for selective color correction and masking.
Spline garbage masks offer user-defined edge softness.
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Paint
Drop gate support for efficiency adding compositions, layers, or tools.
Pressure-sensitive, raster-based paint.
Unlimited layers.
Customizable brushes.
Clone, Reveal, and Blend modes.
View strokes in context of composition.
Painted frames are shared and useable by all Toxik collaborators, even on remote workstations.
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Tracking and Stabilization
Fast and accurate motion analysis for 2D tracking of position, scale, and rotation.
Stabilize camera motion, or only remove camera shake.
Recovery from obstructed and outgoing reference points.
1-point and 2-point stabilization; 1-point, 2-point, and 4-point tracking.
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2D Compositing
2D Transform streamlines 2D compositing with full gestural control, ability to link multiple transforms, plus concatenation and new Jinc filtering for superb image quality.
Unpremultiply conveniently handles alpha-premultiplied images whose foreground may have been composited on any solid color.
Blend and Comp tool supports alpha channel on front and back layer.
Large library of blend modes—Normal, Add, Subtract, Screen, Overlay, and many more.
Alpha tools include blend modes and compositing operators—Over, Atop, Inside, and more.
Edge tools–edge detection, alpha cleanup, and edge control.
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Warping and Lens Distort
Quickly warp and distort images-Crumple, Displace, Magnify, Polar, and more.
Lens Distort tool corrects or simulates lens distortion in a clip.
Jinc filtering delivers incredibly sharp results.
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Dust Removal
New tools for fixing film damage.
Support for infrared dust detection data from film scanner.
Automated or manual dust removal options. Create shapes to define region of interest for cleanup.
Spatial and temporal image analysis. Support of motion vector data for improved dust detection.
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Slate
Burn in text over a clip to facilitate review and approval.
Type custom text.
Automatic insertion of production data including frame number, timecode, date, and more.
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Animation
Manual and auto keyframing, drag-and-drop expression editing, editable spline curves and timing tracks.
Expresso—expression calculator provides easy creation of expressions for any channel.
Curve Editor and Track Editor for viewing and control of animation values and timing.
Filter channel display for improved usability in large, complex setups.
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Suave Renderer
Proprietary Autodesk Jinc filter provides unparalleled image quality.
32-bit, HDRI-capable rendering with per pixel shading.
High-quality texture filtering: elliptical weighted average and Mitchell.
High-quality antialiasing: Box, Conic, Max, Quadratic, Narrow Gaussian, Wide Gaussian, Cubic, Cooks, and Mit Net Noch.
Realistic shadow mapping and high-quality motion blur.
Highly tuned 3D renderer designed specifically for compositing applications.
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High Dynamic Range Imagery
Remap Color tool for viewing HDR images on a limited dynamic range display such as a computer monitor.
Clamp Color limits colors to a given color gamut.
Photo Lab interactive HDR color corrector.
Histogram color corrector.
32-bit filtering designed for HDR images.
Exposure control directly in the player.
In-context compositing of un-premultiplied images without clamping.
32-bit unclamped processing engine.
Support for 16-bit half float and OpenEXR.
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Color Management
3D LUT and 1D Look-Up-Table (LUT) support.
Viewer and Import LUTs.
API allows customization of import LUTs.
Lustre® Color Management tool includes monitor calibration software and a library of display and conversion LUTs.
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Image Processing
Motion—motion estimation analysis tool will generate forward and backward motion vectors for an image source.
Re-timer—change footage speed and add convincing motion effects using motion estimation technology.
Add grain or remove grain for seamless integration of CG and film elements.
Degrain features spatial and temporal frame analysis.
High-Quality Resize including Mitchell and Lanczos filtering.
Filters include fast Gaussian blur, median, sharpen, unsharp mask.
Additional blur options include directional blur, radial blur, and modulation blur to simulate depth of field blur.
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Versioning
Published results allow you to create unlimited versions of a composition. Easily track and edit your project with linked compositions.
Versioning enables you to determine whether you use the latest, current, or a manually selected version of a complete composition, or linked composition.
Token-based auto-naming of versions (system/metadata).
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Python Scripting
Nonproprietary scripting capabilities through Python® bindings.
Script-driven automation of film postproduction processes.
Automate repetitive off-line tasks. Automate and control background rendering and the production of dailies.
Import and preprocess media, making sure all the material necessary for a particular shot is available before an artist starts working on it.
Enable an effective integration with other third-party products by controlling the movement of media and metadata entirely by scripts.
Query and extract metadata out of the database.
Exchange information with other production databases.
Automate archiving for backup, offline, and near-line storage. Intelligent dependency tracking allows for compositions to be restored with alternative paths, providing flexibility in managing storage and workstation resources.
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File I/O
Popular graphics formats supported include: OpenEXR, Cineon, DPX, TGA, IFF, PNG, TIFF, HDR, JPEG, BMP, and Softimage® software.
Automate media loading and rendering with scripts to offload administrative tasks from the artists.
8-bit, 16-bit, and 32-bit per channel (float) support.
User configurable channel assignment of multiple channel file formats.
Multiple outputs per composition.
Wiretap™ support provides file exchange with Autodesk® Inferno®, Autodesk® Flame®, Autodesk® Flint®, Autodesk® Fire®, and Autodesk® Smoke® advanced systems products.
UNC path support enables access to files and directories across entire network.
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Media Cache
Intelligent local disk cache accelerates interactivity and rendering.
Delivers instant, real-time playback of clips.
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API
Full object-oriented C++ application programming interface (API) and well-documented Software Developer Kit (SDK).
Allows full integration of third-party applications within Toxik.
Provides the ability to create your own UI and on-screen manipulators within the Toxik player.
High-performance processing-level primitives for 32-bit float.
Open standard OpenFX plug-in architecture support.
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Network Rendering
Background rendering over multiple render nodes.
Command line rendering support.
Autodesk® Backburner™ render manager provides a graphical interface for viewing, controlling, and prioritizing render tasks.
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Debug Tools
Show Tiles—enables you to visualize the tiling mechanism.
Statistics—provides real-time statistics on the performance of the processing pipeline for debugging and performance tuning purposes. Includes information on UI and processing threads, disk I/O, and drawing to graphics.
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